Grand Theft Bicycle: A Game-Installation by Steve Gibson, Justin Love and Jimmy Olson

25 03 2008

Grand Theft Bicycle: A Game-Installation
By Steve Gibson, Justin Love and Jimmy Olson

Experience the excitement, glamour, fear, violence and mayhem of a genuine Middle Eastern battle! Better yet, get your fat shooter-playing ass off the console and onto the revolutionary Borgcycle™, a sensor equipped bike that allows / forces users to get a heart-pounding workout while hunting down some baddies.





Netvibes Universe – www.netvibes.com/chrisjoseph

12 03 2008

http://www.netvibes.com/chrisjoseph

I’m currently experimenting with this Netvibes Universe in combination with this blog as a way to archive ongoing development, as with the Flight Paths project, but without any reader participation (for the moment, at least).

Hoping to this all public very soon, but I’m battling my instinct to post finished thoughts and pieces rather than dead ends and orphaned fragments!





NRG – a people-powered multimedia narrative installation

1 03 2008

This is the space for me to document my IOCT (Institute of Creative Technologies) Digital Writer in Residence project. I’m using the working title NRG, because it is short, and to refer to a key theme of the piece, Energy.

Outline of the project

A people-powered multimedia narrative installation.

A self-sustainable piece of electronic art: a multimedia narrative powered through a bicycle to a standalone generator and battery.

The narrative will be heavily visual (video clips – linear and non-linear and/or looped), with music, sound effects and possibly speech.

The narrative will possibly be from a first-person perspective, and may include the following themes:

- cycling and travel
- (environmental) issues: our reliance on power, sustainable and renewable energies
- the requirements and social etiquettes of sharing (the setup will be such that a viewer must eventually cycle in order to experience the narrative, though during an installation this may not be necessary for many viewers)

The narrative may offer alternative plot options, for example determined by which particular power source (human, wind, water, biofuel, solar or nuclear) the viewer selects.